local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1
L0_1 = {}
L0_1.group_id = 133223167
L1_1 = {}
L1_1.group_ID = 133223167
L1_1.gadget_thunderThelfID = 167001
L1_1.pointarray_ID = 322300022
L1_1.maxPointCount = 6
L2_1 = {}
L3_1 = 1
L4_1 = 6
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.pointInfo = L2_1
L1_1.loopStartPointIndex = 1
function L2_1(A0_2)
  local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2
  L1_2 = {}
  L2_2 = ScriptLib
  L2_2 = L2_2.GetGroupVariableValue
  L3_2 = A0_2
  L4_2 = "nextRouteIndex"
  L2_2 = L2_2(L3_2, L4_2)
  L3_2 = L1_1.pointInfo
  L3_2 = L3_2[L2_2]
  L4_2 = ScriptLib
  L4_2 = L4_2.PrintLog
  L5_2 = "stop point : "
  L6_2 = L3_2
  L5_2 = L5_2 .. L6_2
  L4_2(L5_2)
  L4_2 = ScriptLib
  L4_2 = L4_2.GetGroupVariableValue
  L5_2 = A0_2
  L6_2 = "currentPathNodeID"
  L4_2 = L4_2(L5_2, L6_2)
  L5_2 = L1_1.maxPointCount
  if L4_2 == L5_2 then
    L5_2 = table
    L5_2 = L5_2.insert
    L6_2 = L1_2
    L7_2 = L3_2
    L5_2(L6_2, L7_2)
  else
    L5_2 = L4_2 + 1
    L6_2 = L3_2
    L7_2 = 1
    for L8_2 = L5_2, L6_2, L7_2 do
      L9_2 = table
      L9_2 = L9_2.insert
      L10_2 = L1_2
      L11_2 = L8_2
      L9_2(L10_2, L11_2)
    end
  end
  return L1_2
end
GetNextPath = L2_1
function L2_1(A0_2)
  local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2
  L1_2 = ScriptLib
  L1_2 = L1_2.PrintLog
  L2_2 = "platform to move"
  L1_2(L2_2)
  L1_2 = ScriptLib
  L1_2 = L1_2.SetGroupVariableValue
  L2_2 = A0_2
  L3_2 = "isMoving"
  L4_2 = 1
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  if 0 ~= L1_2 then
    L1_2 = ScriptLib
    L1_2 = L1_2.PrintContextLog
    L2_2 = A0_2
    L3_2 = "@@ LUA_WARNING : set_groupVariable"
    L1_2(L2_2, L3_2)
    L1_2 = -1
    return L1_2
  end
  L1_2 = ScriptLib
  L1_2 = L1_2.SetPlatformPointArray
  L2_2 = A0_2
  L3_2 = L1_1.gadget_thunderThelfID
  L4_2 = L1_1.pointarray_ID
  L5_2 = GetNextPath
  L6_2 = A0_2
  L5_2 = L5_2(L6_2)
  L6_2 = {}
  L6_2.route_type = 0
  L1_2(L2_2, L3_2, L4_2, L5_2, L6_2)
  L1_2 = ScriptLib
  L1_2 = L1_2.PrintLog
  L2_2 = "platform to move : start platform"
  L1_2(L2_2)
  L1_2 = 0
  return L1_2
end
MovePlatform = L2_1
L2_1 = {}
monsters = L2_1
L2_1 = {}
npcs = L2_1
L2_1 = {}
gadgets = L2_1
L2_1 = {}
regions = L2_1
L2_1 = {}
triggers = L2_1
L2_1 = {}
L3_1 = {}
L3_1.configId = 1
L3_1.name = "isMoving"
L3_1.value = 0
L3_1.no_refresh = false
L4_1 = {}
L4_1.configId = 2
L4_1.name = "currentPathNodeID"
L4_1.value = 0
L4_1.no_refresh = false
L5_1 = {}
L5_1.configId = 3
L5_1.name = "nextRouteIndex"
L5_1.value = 1
L5_1.no_refresh = false
L6_1 = {}
L6_1.configId = 4
L6_1.name = "isstart"
L6_1.value = 0
L6_1.no_refresh = false
L7_1 = {}
L7_1.configId = 5
L7_1.name = "loopCount"
L7_1.value = 0
L7_1.no_refresh = true
L8_1 = {}
L8_1.configId = 6
L8_1.name = "markFinish"
L8_1.value = 0
L8_1.no_refresh = true
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L2_1[4] = L6_1
L2_1[5] = L7_1
L2_1[6] = L8_1
variables = L2_1
L2_1 = {}
L3_1 = {}
L4_1 = {}
L4_1.config_id = 167001
L4_1.gadget_id = 70350292
L5_1 = {}
L5_1.x = -5986.208
L5_1.y = 200.538
L5_1.z = -2430.518
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 0.0
L5_1.y = 0.0
L5_1.z = 0.0
L4_1.rot = L5_1
L4_1.level = 33
L4_1.start_route = false
L4_1.persistent = true
L4_1.is_use_point_array = true
L4_1.area_id = 18
L3_1[1] = L4_1
L2_1.gadgets = L3_1
L3_1 = {}
L4_1 = {}
L4_1.config_id = 1167002
L4_1.name = "VARIABLE_CHANGE_167002"
L5_1 = EventType
L5_1 = L5_1.EVENT_VARIABLE_CHANGE
L4_1.event = L5_1
L4_1.source = ""
L4_1.condition = "condition_EVENT_VARIABLE_CHANGE_167002"
L4_1.action = "action_EVENT_VARIABLE_CHANGE_167002"
L5_1 = {}
L5_1.config_id = 1167003
L5_1.name = "PLATFORM_REACH_POINT_167003"
L6_1 = EventType
L6_1 = L6_1.EVENT_PLATFORM_REACH_POINT
L5_1.event = L6_1
L5_1.source = ""
L5_1.condition = "condition_EVENT_PLATFORM_REACH_POINT_167003"
L5_1.action = "action_EVENT_PLATFORM_REACH_POINT_167003"
L5_1.trigger_count = 0
L6_1 = {}
L6_1.config_id = 1167004
L6_1.name = "AVATAR_NEAR_PLATFORM_167004"
L7_1 = EventType
L7_1 = L7_1.EVENT_AVATAR_NEAR_PLATFORM
L6_1.event = L7_1
L6_1.source = ""
L6_1.condition = "condition_EVENT_AVATAR_NEAR_PLATFORM_167004"
L6_1.action = "action_EVENT_AVATAR_NEAR_PLATFORM_167004"
L6_1.trigger_count = 0
L3_1[1] = L4_1
L3_1[2] = L5_1
L3_1[3] = L6_1
L2_1.triggers = L3_1
garbages = L2_1
L2_1 = {}
L2_1.io_type = 1
L2_1.suite = 1
L2_1.end_suite = 0
L2_1.rand_suite = false
init_config = L2_1
L2_1 = {}
L3_1 = {}
L4_1 = {}
L3_1.gadgets = L4_1
L4_1 = {}
L3_1.monsters = L4_1
L4_1 = {}
L3_1.regions = L4_1
L4_1 = {}
L3_1.triggers = L4_1
L4_1 = {}
L3_1.npcs = L4_1
L4_1 = {}
L5_1 = {}
L5_1.configId = 1
L5_1.name = "isMoving"
L5_1.value = 0
L5_1.no_refresh = false
L6_1 = {}
L6_1.configId = 2
L6_1.name = "currentPathNodeID"
L6_1.value = 0
L6_1.no_refresh = false
L7_1 = {}
L7_1.configId = 3
L7_1.name = "nextRouteIndex"
L7_1.value = 1
L7_1.no_refresh = false
L8_1 = {}
L8_1.configId = 4
L8_1.name = "isstart"
L8_1.value = 0
L8_1.no_refresh = false
L9_1 = {}
L9_1.configId = 5
L9_1.name = "loopCount"
L9_1.value = 0
L9_1.no_refresh = true
L10_1 = {}
L10_1.configId = 6
L10_1.name = "markFinish"
L10_1.value = 0
L10_1.no_refresh = true
L4_1[1] = L5_1
L4_1[2] = L6_1
L4_1[3] = L7_1
L4_1[4] = L8_1
L4_1[5] = L9_1
L4_1[6] = L10_1
L3_1.variables = L4_1
L2_1[1] = L3_1
L3_1 = {}
L4_1 = {}
L3_1.gadgets = L4_1
L4_1 = {}
L3_1.monsters = L4_1
L4_1 = {}
L3_1.regions = L4_1
L4_1 = {}
L3_1.triggers = L4_1
L4_1 = {}
L3_1.npcs = L4_1
L4_1 = {}
L5_1 = {}
L5_1.configId = 1
L5_1.name = "isMoving"
L5_1.value = 0
L5_1.no_refresh = false
L6_1 = {}
L6_1.configId = 2
L6_1.name = "currentPathNodeID"
L6_1.value = 0
L6_1.no_refresh = false
L7_1 = {}
L7_1.configId = 3
L7_1.name = "nextRouteIndex"
L7_1.value = 1
L7_1.no_refresh = false
L8_1 = {}
L8_1.configId = 4
L8_1.name = "isstart"
L8_1.value = 0
L8_1.no_refresh = false
L9_1 = {}
L9_1.configId = 5
L9_1.name = "loopCount"
L9_1.value = 0
L9_1.no_refresh = true
L10_1 = {}
L10_1.configId = 6
L10_1.name = "markFinish"
L10_1.value = 0
L10_1.no_refresh = true
L4_1[1] = L5_1
L4_1[2] = L6_1
L4_1[3] = L7_1
L4_1[4] = L8_1
L4_1[5] = L9_1
L4_1[6] = L10_1
L3_1.variables = L4_1
L2_1[2] = L3_1
suite_disk = L2_1
L2_1 = {}
L3_1 = {}
L4_1 = {}
L3_1.monsters = L4_1
L4_1 = {}
L3_1.gadgets = L4_1
L4_1 = {}
L3_1.regions = L4_1
L4_1 = {}
L3_1.triggers = L4_1
L3_1.rand_weight = 100
L4_1 = {}
L5_1 = {}
L4_1.monsters = L5_1
L5_1 = {}
L4_1.gadgets = L5_1
L5_1 = {}
L4_1.regions = L5_1
L5_1 = {}
L4_1.triggers = L5_1
L4_1.rand_weight = 100
L2_1[1] = L3_1
L2_1[2] = L4_1
suites = L2_1
